Startup Europe Awards 2016

RoboCamp: the most creative startup

For the first time, company from Poland won the international Startup Europe Awards, promoted by the European Commission. Wojciech Syroski, founder of Robocamp, received the award in Brussels in June. 84 startups from 14 diferent countries participated in the finals. We are writing about this, as the victors have common past with Black Pearls VC, being one of the first companies our Managing Partner, Marcin P. Kowalik, decided to invest in.

The most creative startup was chosen not only based on its innovation. The jury also considered such criteria as the cultural compromise, or sustainability. Every participating company had to take into account various social issues: gender policy, social inclusion and collaboration with NGOs. Moreover, the startup had to include the entire Europe in its business plan, not only one country. The jury decided to name RoboCAMP the best startup in the Creative category and underlined that they have every possibility to go global.

In the finals of the Startup Europe Awards 2016 participated 9 startups from Poland: Pelvifly (Health), Jumbster (Tourism), Ronzo (Green), DeepDoc (ICT), Smartbox (Energy), Equally (FinTech), Socialgamer (Social), Sense (Smart Cities) and RoboCAMP (Creativity).

About the Award

Startup Europe Awards is an initiative aiming to identify local role models that could become an example to follow for other entrepreneurs and public administration. The objective behind it is to support local investors and foster unconventional solutions that encourage the growth of entrepreneurship.

About RoboCamp

RoboCAMP teaches how to teach coding and robotics. The company offers comprehensive solutions developed by educators, psychologists and engineers. They organize online training for teachers, create exercises and entire courses available through their e-learning platform and provide equipment for robotics workshops. What’s more, the teacher can seek their assistance during the lesson. RoboCAMP encourages children to learn physics, mechanics, biology and to solve problems – whether they appear in the code, or in the real life.